Designing and Engineering Time

Designing and Engineering Time
Author: Steven C. Seow Ph.D.
Publsiher: Addison-Wesley Professional
Total Pages: 227
Release: 2008-04-29
Genre: Computers
ISBN: 9780132702515

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Build Applications, Websites, and Software Solutions that Feel Faster, More Efficient, and More Considerate of Users’ Time! One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users’ time. Now, drawing on the nearly 40 years of human computer interaction research–including his own pioneering work–Dr. Steven Seow presents state-of-the-art best practices for reflecting users’ subjective perceptions of time in your applications and hardware. Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing–including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users’ perception of time drawn from multiple disciplines and industries, ranging from psychology to retail, animal research to entertainment. • Discover how time and timing powerfully impact user perception, emotions, and behavior • Systematically make your applications more considerate of users’ time • Avoid common mistakes that consistently frustrate or infuriate users • Manage user perceptions and tolerance, and build systems that are perceived as faster • Optimize “flow” to make users feel more productive, empowered, and creative • Make reasonable and informed tradeoffs that maximize limited development resources • Learn how to test usability issues related to time–including actual vs. perceived task duration Designing and Engineering Time is for every technology developer, designer, engineer, architect, usability specialist, manager, and marketer. Using its insights and techniques, technical and non-technical professionals can work together to build systems and applications that provide far more value–and create much happier users. Steven C. Seow has a unique combination of experience in both experimental psychology and software usability. He joined Microsoft as a User Researcher after completing his Ph.D. in Experimental Psychology at Brown University with a research focus on human timing and information theory models of human performance. Seow holds Bachelor’s and Master’s Degrees in Forensic Psychology from John Jay College of Criminal Justice, and wrote his master’s thesis on distortions in time perception. For more information about Steven Seow and his research, visit his website at www.StevenSeow.com. informit.com/aw

Designing and Engineering Time The Psychology of Time Perception in Software

Designing and Engineering Time  The Psychology of Time Perception in Software
Author: Ph.D. Steven Seow C..
Publsiher: Unknown
Total Pages: 198
Release: 2008
Genre: Electronic books
ISBN: 0321562941

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Engineering Psychology and Cognitive Ergonomics Cognition and Design

Engineering Psychology and Cognitive Ergonomics  Cognition and Design
Author: Don Harris
Publsiher: Springer
Total Pages: 439
Release: 2017-06-28
Genre: Computers
ISBN: 9783319584751

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This book constitutes the proceedings of the 14th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2017, held in Vancouver, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The two volumes set of EPCE 2017 presents 58 papers which are organized in the following topical sections: cognition and design, cognition in aviation and space, cognition and driving, mental workload and performance, psychological and emotional issues in interaction, situation awareness and control.

Design User Experience and Usability Technological Contexts

Design  User Experience  and Usability  Technological Contexts
Author: Aaron Marcus
Publsiher: Springer
Total Pages: 439
Release: 2016-06-21
Genre: Computers
ISBN: 9783319404066

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The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 41 papers included in this volume are organized in topical sections on mobile DUXU; DUXU in information design and visualization; DUXU in virtual and augmented reality; DUXU for smart objects and environments.

Cognitively Informed Intelligent Interfaces Systems Design and Development

Cognitively Informed Intelligent Interfaces  Systems Design and Development
Author: Alkhalifa, Eshaa M.
Publsiher: IGI Global
Total Pages: 383
Release: 2012-05-31
Genre: Computers
ISBN: 9781466616295

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Humans interact with the world through perception, reason about what they see with their front part of their brains, and save what they experience in memory. They also, however, have limitations in their sight, hearing, working memory, and reasoning processes. Cognitively Informed Intelligent Interfaces: Systems Design and Development analyzes well-grounded findings and recent insights on human perception and cognitive abilities and how these findings can and should impact the development and design of applications through the use of intelligent interfaces. Many software and systems developers currently address these cognitive issues haphazardly, and this reference will bring together clear and concise information to inform and assist all professionals interested in intelligent interfaces from designers to end users.

Fundamental Approaches to Software Engineering

Fundamental Approaches to Software Engineering
Author: Esther Guerra,Mariëlle Stoelinga
Publsiher: Springer Nature
Total Pages: 373
Release: 2021-04-20
Genre: Computers
ISBN: 9783030715007

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This open access book constitutes the proceedings of the 24th International Conference on Fundamental Approaches to Software Engineering, FASE 2021, which took place during March 27–April 1, 2021, and was held as part of the Joint Conferences on Theory and Practice of Software, ETAPS 2021. The conference was planned to take place in Luxembourg but changed to an online format due to the COVID-19 pandemic. The 16 full papers presented in this volume were carefully reviewed and selected from 52 submissions. The book also contains 4 Test-Comp contributions.

Experience Design

Experience Design
Author: Marc Hassenzahl
Publsiher: Springer Nature
Total Pages: 134
Release: 2022-05-31
Genre: Computers
ISBN: 9783031021916

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In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt." Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes. Table of Contents: Follow me! / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience Design

Handbook of Human Factors in Web Design Second Edition

Handbook of Human Factors in Web Design  Second Edition
Author: Kim-Phuong L. Vu,Robert W. Proctor
Publsiher: CRC Press
Total Pages: 794
Release: 2011-04-25
Genre: Technology & Engineering
ISBN: 9781439825952

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The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents that can improve convenience and usability. Written by leading researchers and/or practitioners in the field, this volume reflects the varied backgrounds and interests of individuals involved in all aspects of human factors and Web design and includes chapters on a full range of topics. Divided into 12 sections, this book covers: historical backgrounds and overviews of Human Factors and Ergonomics (HFE) specific subfields of HFE issues involved in content preparation for the Web information search and interactive information agents designing for universal access and specific user populations the importance of incorporating usability evaluations in the design process task analysis, meaning analysis, and performance modeling specific Web applications in academic and industrial settings Web psychology and information security emerging technological developments and applications for the Web the costs and benefits of incorporating human factors for the Web and the state of current guidelines The Handbook of Human Factors in Web Design is intended for researchers and practitioners concerned with all aspects of Web design. It could also be used as a text for advanced courses in computer science, industrial engineering, and psychology.