Designing and Engineering Time

Designing and Engineering Time
Author: Steven C. Seow Ph.D.
Publsiher: Addison-Wesley Professional
Total Pages: 227
Release: 2008-04-29
Genre: Computers
ISBN: 9780132702515

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Build Applications, Websites, and Software Solutions that Feel Faster, More Efficient, and More Considerate of Users’ Time! One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users’ time. Now, drawing on the nearly 40 years of human computer interaction research–including his own pioneering work–Dr. Steven Seow presents state-of-the-art best practices for reflecting users’ subjective perceptions of time in your applications and hardware. Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing–including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users’ perception of time drawn from multiple disciplines and industries, ranging from psychology to retail, animal research to entertainment. • Discover how time and timing powerfully impact user perception, emotions, and behavior • Systematically make your applications more considerate of users’ time • Avoid common mistakes that consistently frustrate or infuriate users • Manage user perceptions and tolerance, and build systems that are perceived as faster • Optimize “flow” to make users feel more productive, empowered, and creative • Make reasonable and informed tradeoffs that maximize limited development resources • Learn how to test usability issues related to time–including actual vs. perceived task duration Designing and Engineering Time is for every technology developer, designer, engineer, architect, usability specialist, manager, and marketer. Using its insights and techniques, technical and non-technical professionals can work together to build systems and applications that provide far more value–and create much happier users. Steven C. Seow has a unique combination of experience in both experimental psychology and software usability. He joined Microsoft as a User Researcher after completing his Ph.D. in Experimental Psychology at Brown University with a research focus on human timing and information theory models of human performance. Seow holds Bachelor’s and Master’s Degrees in Forensic Psychology from John Jay College of Criminal Justice, and wrote his master’s thesis on distortions in time perception. For more information about Steven Seow and his research, visit his website at www.StevenSeow.com. informit.com/aw

Designing and Engineering Time The Psychology of Time Perception in Software

Designing and Engineering Time  The Psychology of Time Perception in Software
Author: Ph.D. Steven Seow C..
Publsiher: Unknown
Total Pages: 198
Release: 2008
Genre: Electronic books
ISBN: 0321562941

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A Text Book On Embedded System Design for Engineering Students

A Text Book On Embedded System Design for Engineering Students
Author: Dr. Jaikaran Singh,Dr. Raghavendra S.,Mr. Santosh Kumar J.
Publsiher: Nitya Publications
Total Pages: 207
Release: 2020-01-01
Genre: Computers
ISBN: 9789390699230

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Embedded software is in almost every electronic device in use today. There is software hidden away inside our watches, DVD players, mobile phones, antilock brakes, and even a few toasters. The military uses embedded software to guide missiles, detect enemy aircraft, and pilot UAVs. Communication satellites, deep-space probes, and many medical instruments would‟ve been nearly impossible to create without it. Someone has to write all that software, and there are tens of thousands of electrical engineers, computer scientists, and other professionals who actually do.

Design Engineer s Reference Guide

Design Engineer s Reference Guide
Author: Keith L. Richards
Publsiher: CRC Press
Total Pages: 350
Release: 2014-03-11
Genre: Science
ISBN: 9781466592865

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Author Keith L. Richards believes that design engineers spend only a small fraction of time actually designing and drawing, and the remainder of their time finding relevant design information for a specific method or problem. He draws on his own experience as a mechanical engineering designer to offer assistance to other practicing and student engi

Designing Data Intensive Applications

Designing Data Intensive Applications
Author: Martin Kleppmann
Publsiher: "O'Reilly Media, Inc."
Total Pages: 658
Release: 2017-03-16
Genre: Computers
ISBN: 9781491903100

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Data is at the center of many challenges in system design today. Difficult issues need to be figured out, such as scalability, consistency, reliability, efficiency, and maintainability. In addition, we have an overwhelming variety of tools, including relational databases, NoSQL datastores, stream or batch processors, and message brokers. What are the right choices for your application? How do you make sense of all these buzzwords? In this practical and comprehensive guide, author Martin Kleppmann helps you navigate this diverse landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications. Peer under the hood of the systems you already use, and learn how to use and operate them more effectively Make informed decisions by identifying the strengths and weaknesses of different tools Navigate the trade-offs around consistency, scalability, fault tolerance, and complexity Understand the distributed systems research upon which modern databases are built Peek behind the scenes of major online services, and learn from their architectures

Engineering Design

Engineering Design
Author: Clive L. Dym,Patrick Little
Publsiher: Unknown
Total Pages: 244
Release: 2004
Genre: Technology & Engineering
ISBN: STANFORD:36105114326825

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Written for introductory courses in engineering design, this text illustrates conceptual design methods and project management tools through descriptions, examples, and case studies.

Software Engineering at Google

Software Engineering at Google
Author: Titus Winters,Tom Manshreck,Hyrum Wright
Publsiher: O'Reilly Media
Total Pages: 602
Release: 2020-02-28
Genre: Computers
ISBN: 9781492082767

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Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world’s leading practitioners construct and maintain software. This book covers Google’s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. You’ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions

Designing Games

Designing Games
Author: Tynan Sylvester
Publsiher: "O'Reilly Media, Inc."
Total Pages: 416
Release: 2013-01-03
Genre: Computers
ISBN: 9781449338022

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design