Digital Theatre

Digital Theatre
Author: Nadja Masura
Publsiher: Springer Nature
Total Pages: 300
Release: 2020-10-21
Genre: Performing Arts
ISBN: 9783030556280

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Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded.

Live Digital Theatre

Live Digital Theatre
Author: Aleksandar Sasha Dundjerović
Publsiher: Taylor & Francis
Total Pages: 204
Release: 2023-04-27
Genre: Performing Arts
ISBN: 9781000861877

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Live Digital Theatre explores the experiences of Interdisciplinary Performing Arts practitioners working on digital performance and in particular live digital theatre. Collaborating with world-leading practitioners – Kolectiv Theatre (UK), Teatro Os Satyros (Brazil), and The Red Curtain International (India)- this study investigates the ways to bring live digital performance into theatre training and performance making. The idea of Interdisciplinary Performative Pedagogies is placed within the context of the exploration of live digital theatre and is used to understand creative practices and how one can learn from these practices. The book presents a pedagogical approach to contemporary practices in digital performance; from interdisciplinary live performance using digital technology, to live Zoom theatre, YouTube, mixed media recorded and live performance. The book also combines a series of case studies and pedagogical practices on live digital performance and intermedial theatre. This book will be of great interest to students and scholars in performing arts, digital arts, media, and gaming.

Theatre and Performance in Digital Culture

Theatre and Performance in Digital Culture
Author: Matthew Causey
Publsiher: Routledge
Total Pages: 252
Release: 2007-01-24
Genre: Performing Arts
ISBN: 9781134205691

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Theatre and Performance in Digital Culture examines the recent history of advanced technologies, including new media, virtual environments, weapons systems and medical innovation, and considers how theatre, performance and culture at large have evolved within those systems. The book examines the two Iraq wars, 9/11 and the War on Terror through the lens of performance studies, and, drawing on the writings of Giorgio Agamben, Alain Badiou and Martin Heidegger, alongside the dramas of Beckett, Genet and Shakespeare, and the theatre of the Kantor, Foreman, Socíetas Raffaello Sanzio and the Wooster Group, the book positions theatre and performance in technoculture and articulates the processes of aesthetics, metaphysics and politics. This wide-ranging study reflects on how the theatre and performance have been challenged and extended within these new cultural phenomena.

Understanding Digital Cinema

Understanding Digital Cinema
Author: Charles S. Swartz
Publsiher: CRC Press
Total Pages: 336
Release: 2004-10-28
Genre: Language Arts & Disciplines
ISBN: 9781136036347

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UNDERSTANDING DIGITAL CINEMA: A PROFESSIONAL HANDBOOK is a comprehensive resource on all aspects of finishing, distributing and displaying film digitally. For technical professionals as well as non-technical decision-makers, the book is a detailed exploration of every component of the process, from mastering to theater management. * An overview of digital cinema system requirements * Post production work flow * Color in digital cinema * The digital cinema mastering process * Fundamentals of compression * Security * Basics of audio * Digital distribution * Digital projection technology * Theater systems * The international perspective: Views from Europe, Asia and Latin America * A realistic assessment of the future of digital cinema With contributions by: Richard Crudo, President, American Society of Cinematographers Leon Silverman, Executive Vice President, Laser Pacific Media Corporation Charles Poynton, Color Scientist Chris Carey, Senior Vice President, Studio New Technology, The Walt Disney Studios Bob Lambert, Corporate Senior Vice President New Technology & New Media, The Walt Disney Company Bill Kinder, Pixar Animation Studios Glenn Kennel, DLP Cinema Peter Symes, Manager, Advanced Technology, Thomson Broadcast & Media Solutions Robert Schumann, President, Cinea, Inc., A Subsidiary of Dolby Labs David Gray, Vice President, Production Services, Dolby Laboratories, Inc. Darcy Antonellis, Executive Vice President, Distribution and Technology Operations Warner Bros. Technical Operations Inc. and Senior Vice President, Worldwide Anti-Piracy Operations Warner Bros. Entertainment Inc. Matt Cowan, Principal and Founder, Entertainment Technology Consultants Loren Nielsen, Principal and Founder, Entertainment Technology Consultants Michael Karagosian, Partner, Karagosian MacCalla Partners (KMP) Peter Wilson, Vice President, Display Technologies, Snell and Wilcox Ltd. Patrick Von Sychowski, Senior Analyst, Screen Digest Wendy Aylsworth, Vice President of Technology, Warner Bros. Technical Operations Inc.

Theatre and the Digital

Theatre and the Digital
Author: Bill Blake
Publsiher: Bloomsbury Publishing
Total Pages: 81
Release: 2014-10-02
Genre: Performing Arts
ISBN: 9781350316119

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Why should the digital bring about ideas of progress in the theatre arts? This question opens up a rich seam of provocative and original thinking about the uses of new media in theatre, about new forms of cultural practice and artistic innovation, and about the widening purposes of the theatre's cultural project in a changing digital world. Through detailed case-studies on the work of key international theatre companies such as the Elevator Repair Service and The Mission Business, Bill Blake explores how the digital is providing new scope for how we think about the theatre, as well as how the theatre in turn is challenging how we might relate to the digital.

Digital Media Projection Design and Technology for Theatre

Digital Media  Projection Design  and Technology for Theatre
Author: Alex Oliszewski,Daniel Fine,Daniel Roth
Publsiher: Taylor & Francis
Total Pages: 441
Release: 2018-03-19
Genre: Performing Arts
ISBN: 9781317356714

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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

Contemporary British Musicals Out of the Darkness

Contemporary British Musicals    Out of the Darkness
Author: Clare Chandler,Gus Gowland
Publsiher: Bloomsbury Publishing
Total Pages: 183
Release: 2024-02-08
Genre: Performing Arts
ISBN: 9781350268074

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The shortest runs can have the longest legacies: for too long, scholarship surrounding British musical theatre has coalesced around the biggest names, ignoring important works that have not had the critical engagement they deserve. Through academic interrogation and industry insight, this unique collection of essays recognizes these works, shining a light on their creative achievements and legacies. With each chapter focusing on a different significant musical, a selection of shows spanning 2010s are analysed and the development and evolution of the genre is explored. Touching on key, hit shows such as SIX, Matilda, Everybody's Talking About Jamie, The Grinning Man and Bend it Like Beckham, each chapter discusses different theatrical elements, from dramaturgy and musicology to reception, and also includes an interview with a practitioner related to each musical, providing in-depth understanding and invaluable practical and industry knowledge. Identifying the intersectionality between industry insight and academic analysis, Contemporary British Musicals: 'Out of the Darkness' challenges the narrative that the British musical is dead : creating a new historiography of the British musical that celebrates the work being created, while providing a manifesto for the future.

Digital Performance

Digital Performance
Author: Steve Dixon
Publsiher: MIT Press
Total Pages: 1027
Release: 2007-02-23
Genre: Performing Arts
ISBN: 9780262303323

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The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.