Game Design

Game Design
Author: Rouse Richard
Publsiher: Jones & Bartlett Publishers
Total Pages: 750
Release: 2004
Genre: Computers
ISBN: UCSC:32106017431047

Download Game Design Book in PDF, Epub and Kindle

456 Puzzle Solving p.

Game Design Theory

Game Design Theory
Author: Keith Burgun
Publsiher: CRC Press
Total Pages: 188
Release: 2012-08-13
Genre: Computers
ISBN: 9781466554214

Download Game Design Theory Book in PDF, Epub and Kindle

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Theory of Fun for Game Design

Theory of Fun for Game Design
Author: Raph Koster
Publsiher: "O'Reilly Media, Inc."
Total Pages: 259
Release: 2005
Genre: Computers
ISBN: 9781932111972

Download Theory of Fun for Game Design Book in PDF, Epub and Kindle

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Game Design

Game Design
Author: Rouse Richard
Publsiher: Jones & Bartlett Publishers
Total Pages: 750
Release: 2004
Genre: Computers
ISBN: UCSC:32106017431047

Download Game Design Book in PDF, Epub and Kindle

456 Puzzle Solving p.

The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publsiher: CRC Press
Total Pages: 522
Release: 2008-08-04
Genre: Art
ISBN: 9780123694966

Download The Art of Game Design Book in PDF, Epub and Kindle

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Theory of Fun for Game Design

Theory of Fun for Game Design
Author: Raph Koster
Publsiher: "O'Reilly Media, Inc."
Total Pages: 300
Release: 2013-11-08
Genre: Computers
ISBN: 9781449363178

Download Theory of Fun for Game Design Book in PDF, Epub and Kindle

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 0262240459

Download Rules of Play Book in PDF, Epub and Kindle

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publsiher: CRC Press
Total Pages: 935
Release: 2019-07-31
Genre: Computers
ISBN: 9781351803632

Download The Art of Game Design Book in PDF, Epub and Kindle

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.