GPU Gems 2

GPU Gems 2
Author: Matt Pharr,Randima Fernando
Publsiher: Addison-Wesley Professional
Total Pages: 814
Release: 2005
Genre: Computers
ISBN: 0321335597

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More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

GPU Gems 2

GPU Gems 2
Author: Matt Pharr,Randima Fernando
Publsiher: Addison-Wesley Professional
Total Pages: 814
Release: 2005
Genre: Computers
ISBN: 0321335597

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More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

GPU Gems 3

GPU Gems 3
Author: Hubert Nguyen
Publsiher: Addison-Wesley Professional
Total Pages: 942
Release: 2008
Genre: Computers
ISBN: 0321515269

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Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

GPU Computing Gems Jade Edition

GPU Computing Gems Jade Edition
Author: Wen-mei Hwu
Publsiher: Elsevier
Total Pages: 562
Release: 2011-09-28
Genre: Computers
ISBN: 9780123859631

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"Since the introduction of CUDA in 2007, more than 100 million computers with CUDA capable GPUs have been shipped to end users. GPU computing application developers can now expect their application to have a mass market. With the introduction of OpenCL in 2010, researchers can now expect to develop GPU applications that can run on hardware from multiple vendors"--

GPU gems

GPU gems
Author: Randima Fernando
Publsiher: Unknown
Total Pages: 765
Release: 2006
Genre: Electronic Book
ISBN: OCLC:634331915

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GPU Computing Gems Emerald Edition

GPU Computing Gems Emerald Edition
Author: Anonim
Publsiher: Elsevier
Total Pages: 886
Release: 2011-01-13
Genre: Computers
ISBN: 0123849896

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GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." Covers the breadth of industry from scientific simulation and electronic design automation to audio / video processing, medical imaging, computer vision, and more Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution Offers insights and ideas as well as practical "hands-on" skills you can immediately put to use

Ray Tracing Gems

Ray Tracing Gems
Author: Eric Haines,Tomas Akenine-Möller
Publsiher: Apress
Total Pages: 622
Release: 2019-02-25
Genre: Computers
ISBN: 9781484244272

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

GPU Pro 2

GPU Pro 2
Author: Wolfgang Engel
Publsiher: CRC Press
Total Pages: 500
Release: 2016-04-19
Genre: Computers
ISBN: 9781439865606

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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te