Gurps Tactical Shooting
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Gurps Tactical Shooting
Author | : Hans-Christian Vortisch |
Publsiher | : Steve Jackson Games |
Total Pages | : 87 |
Release | : 2011-10-12 |
Genre | : Fantasy games |
ISBN | : 1556348045 |
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GURPS Martial Arts
Author | : C. J. Carella |
Publsiher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 1996-02 |
Genre | : Fantasy games |
ISBN | : 1556343140 |
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-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Gurps Modern Firepower
Author | : EDS Staff,Steve Jackson Games |
Publsiher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2002-06 |
Genre | : Electronic Book |
ISBN | : 1556345801 |
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Gurps Basic Set Campaigns
Author | : David L. Pulver,Sean Punch |
Publsiher | : GURPS: Generic Universal Role |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Games & Activities |
ISBN | : 1556347308 |
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"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover
How to Be a Gurps GM
Author | : Warren "Mook" Wilson |
Publsiher | : Steve Jackson Games |
Total Pages | : 76 |
Release | : 2017-07-24 |
Genre | : Games & Activities |
ISBN | : 1556348088 |
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The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Gurps Ultra Tech
Author | : David L. Pulver,Kenneth Peters |
Publsiher | : Steve Jackson Games |
Total Pages | : 240 |
Release | : 2007-01-08 |
Genre | : Games |
ISBN | : 1556347537 |
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Gurps Fantasy
Author | : Steve Jackson Games |
Publsiher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2004-10 |
Genre | : Games & Activities |
ISBN | : 1556345194 |
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Feng Shui 2
![Feng Shui 2](https://youbookinc.com/wp-content/themes/schema-lite/cover.jpg)
Author | : Robin D. Laws |
Publsiher | : Unknown |
Total Pages | : 347 |
Release | : 2015 |
Genre | : Fantasy games |
ISBN | : OCLC:1079762422 |
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Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. It's back in all its explodey, chi-blasting glory - 'Feng Shui,' the classic game of Hong Kong-inspired cinematic action - refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddles gurney to serve up the thrills fans remember, furiouser and faster than ever. Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, 'Feng Shui 2' is more than ready for you. ARE YOU READY FOR IT?