Interaction Design For Complex Problem Solving
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Interaction Design for Complex Problem Solving
Author | : Barbara Mirel |
Publsiher | : Morgan Kaufmann |
Total Pages | : 444 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9781558608313 |
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This book presents a groundbreaking approach to interaction design for complex problem solving applications.
Complex Problem Solving
Author | : Robert J. Sternberg,Peter A. Frensch |
Publsiher | : Psychology Press |
Total Pages | : 464 |
Release | : 2014-01-14 |
Genre | : Education |
ISBN | : 9781317783855 |
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Although complex problem solving has emerged as a field of psychology in its own right, the literature is, for the most part, widely scattered, and often so technical that it is inaccessible to non-experts. This unique book provides a comprehensive, in-depth, and accessible introduction to the field of complex problem solving. Chapter authors -- experts in their selected domains -- deliver systematic, thought-provoking analyses generally written from an information-processing point of view. Areas addressed include politics, electronics, and computers.
Complex Problem Solving
Author | : Peter A. Frensch,Joachim Funke |
Publsiher | : Psychology Press |
Total Pages | : 364 |
Release | : 2014-04-04 |
Genre | : Psychology |
ISBN | : 9781317781394 |
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This volume presents a state-of-the-science review of the most promising current European research -- and its historic roots of research -- on complex problem solving (CPS) in Europe. It is an attempt to close the knowledge gap among American scholars regarding the European approach to understanding CPS. Although most of the American researchers are well aware of the fact that CPS has been a very active research area in Europe for quite some time, they do not know any specifics about even the most important research. Part of the reason for this lack of knowledge is undoubtedly the fact that European researchers -- for the most part -- have been rather reluctant to publish their work in English-language journals. The book concentrates on European research because the basic approach European scholars have taken to studying CPS is very different from one taken by North American researchers. Traditionally, American scholars have been studying CPS in "natural" domains -- physics, reading, writing, and chess playing -- concentrating primarily on exploring novice-expert differences and the acquisition of a complex skill. European scholars, in contrast, have been primarily concerned with problem solving behavior in artificially generated, mostly computerized, complex systems. While the American approach has the advantage of high external validity, the European approach has the advantage of system variables that can be systematically manipulated to reveal the effects of system parameters on CPS behavior. The two approaches are thus best viewed as complementing each other. This volume contains contributions from four European countries -- Sweden, Switzerland, Great Britain, and Germany. As such, it accurately represents the bulk of empirical research on CPS which has been conducted in Europe. An international cooperation started two years ago with the goal of bringing the European research on complex problem solving to the awareness of American scholars. A direct result of that effort, the contributions to this book are both informative and comprehensive.
Thoughtful Interaction Design
Author | : Jonas Lowgren,Erik Stolterman |
Publsiher | : MIT Press |
Total Pages | : 213 |
Release | : 2007-01-26 |
Genre | : Computers |
ISBN | : 9780262622097 |
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The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
Design Thinking
Author | : Hasso Plattner,Christoph Meinel,Larry Leifer |
Publsiher | : Springer Science & Business Media |
Total Pages | : 238 |
Release | : 2010-12-13 |
Genre | : Business & Economics |
ISBN | : 9783642137570 |
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“Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems.
Understanding New Media
Author | : Kim H. Veltman |
Publsiher | : University of Calgary Press |
Total Pages | : 714 |
Release | : 2006 |
Genre | : Computers |
ISBN | : 9781552381540 |
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This book outlines the development currently underway in the technology of new media and looks further to examine the unforeseen effects of this phenomenon on our culture, our philosophies, and our spiritual outlook.
Interactions
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 864 |
Release | : 2005 |
Genre | : Computers |
ISBN | : CORNELL:31924092845910 |
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A magazine for designers of interactive products.
About Face 3
Author | : Alan Cooper,Robert Reimann,Dave Cronin |
Publsiher | : John Wiley & Sons |
Total Pages | : 658 |
Release | : 2007 |
Genre | : Computers |
ISBN | : UOM:39015068829707 |
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Aimed at software developers, this book proposes the creation of a new profession of software design. The examples in the text are updated to reflect new platforms along with additional case studies where appropriate.