Learning Three js the JavaScript 3D Library for WebGL Second Edition

Learning Three js     the JavaScript 3D Library for WebGL   Second Edition
Author: Jos Dirksen
Publsiher: Packt Publishing Ltd
Total Pages: 422
Release: 2015-03-31
Genre: Computers
ISBN: 9781784391027

Download Learning Three js the JavaScript 3D Library for WebGL Second Edition Book in PDF, Epub and Kindle

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Learning Three js The JavaScript 3D Library for WebGL

Learning Three js  The JavaScript 3D Library for WebGL
Author: Jos Dirksen
Publsiher: Packt Publishing Ltd
Total Pages: 675
Release: 2013-10-17
Genre: Computers
ISBN: 9781782166290

Download Learning Three js The JavaScript 3D Library for WebGL Book in PDF, Epub and Kindle

“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don’t need any knowledge of Three.js itself to follow the book.

Learn Three js

Learn Three js
Author: Jos Dirksen
Publsiher: Packt Publishing Ltd
Total Pages: 554
Release: 2023-02-17
Genre: Computers
ISBN: 9781803235868

Download Learn Three js Book in PDF, Epub and Kindle

Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook Description Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js. What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is for This book is for JavaScript developers looking to learn the use of Three.js library.

Learning Three js

Learning Three js
Author: Jos Dirksen
Publsiher: Unknown
Total Pages: 0
Release: 2015
Genre: Application software
ISBN: 1784392219

Download Learning Three js Book in PDF, Epub and Kindle

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Learning Three js

Learning Three js
Author: Jos Dirksen
Publsiher: Unknown
Total Pages: 135
Release: 2013
Genre: Computer graphics
ISBN: 1461948282

Download Learning Three js Book in PDF, Epub and Kindle

Learn Three js

Learn Three js
Author: Jos Dirksen
Publsiher: Packt Publishing Ltd
Total Pages: 517
Release: 2018-08-31
Genre: Computers
ISBN: 9781788835978

Download Learn Three js Book in PDF, Epub and Kindle

Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

Learning Three Js

Learning Three Js
Author: Jos Dirksen
Publsiher: Packt Pub Limited
Total Pages: 402
Release: 2013
Genre: COMPUTERS
ISBN: 1782166289

Download Learning Three Js Book in PDF, Epub and Kindle

“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don't need any knowledge of Three.js itself to follow the book.

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL
Author: Tony Parisi
Publsiher: "O'Reilly Media, Inc."
Total Pages: 403
Release: 2014-02-13
Genre: Computers
ISBN: 9781449363956

Download Programming 3D Applications with HTML5 and WebGL Book in PDF, Epub and Kindle

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers