Learning Three js

Learning Three js
Author: Jos Dirksen
Publsiher: Unknown
Total Pages: 0
Release: 2015
Genre: Application software
ISBN: 1784392219

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If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Learning Three js the JavaScript 3D Library for WebGL Second Edition

Learning Three js     the JavaScript 3D Library for WebGL   Second Edition
Author: Jos Dirksen
Publsiher: Packt Publishing Ltd
Total Pages: 422
Release: 2015-03-31
Genre: Computers
ISBN: 9781784391027

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If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Game Development with Three js

Game Development with Three js
Author: Isaac Sukin
Publsiher: Packt Publishing Ltd
Total Pages: 187
Release: 2013-10-24
Genre: Computers
ISBN: 9781782168546

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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

Three Js Essentials

Three Js Essentials
Author: Jos Dirksen
Publsiher: Packt Pub Limited
Total Pages: 198
Release: 2014-07-10
Genre: Computers
ISBN: 1783980869

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This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.

Learn D3 js

Learn D3 js
Author: Helder da Rocha
Publsiher: Packt Publishing Ltd
Total Pages: 640
Release: 2019-05-03
Genre: Computers
ISBN: 9781838649609

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Explore the power of D3.js 5 and its integration with web technologies for building rich and interactive data visualization solutions Key FeaturesExplore the latest D3.js 5 for creating charts, plots, and force-directed graphicsPractical guide for creating interactive graphics and data-driven apps with JavaScriptBuild Real-time visualization and transition on web using SVG with D3.jsBook Description This book is a practical hands-on introduction to D3 (Data-driven Documents): the most popular open-source JavaScript library for creating interactive web-based data visualizations. Based entirely on open web standards, D3 provides an integrated collection of tools for efficiently binding data to graphical elements. If you have basic knowledge of HTML, CSS and JavaScript you can use D3.js to create beautiful interactive web-based data visualizations. D3 is not a charting library. It doesn’t contain any pre-defined chart types, but can be used to create whatever visual representations of data you can imagine. The goal of this book is to introduce D3 and provide a learning path so that you obtain a solid understanding of its fundamental concepts, learn to use most of its modules and functions, and gain enough experience to create your own D3 visualizations. You will learn how to create bar, line, pie and scatter charts, trees, dendograms, treemaps, circle packs, chord/ribbon diagrams, sankey diagrams, animated network diagrams, and maps using different geographical projections. Fundamental concepts are explained in each chapter and then applied to a larger example in step-by-step tutorials, complete with full code, from hundreds of examples you can download and run. This book covers D3 version 5 and is based on ES2015 JavaScript. What you will learnLearn to use D3.js version 5 and web standards to create beautiful interactive data-driven visualizations for the webBind data to DOM elements, applying different scales, color schemes and configuring smooth animated transitions for data updatesGenerate data structures and layouts for many popular chart formats Apply interactive behaviors to any chartCreate thematic maps based on GIS data using different geographical projections with interactive behaviors Load, parse and transform data from JSON and CSV formatsWho this book is for The book is intended for web developers, web designers, data scientists, artists, and any developer who wish to create interactive data visualization for the Web using D3. The book assumes basic knowledge of HTML, CSs, and JavaScript.

Learn Three js

Learn Three js
Author: Jos Dirksen
Publsiher: Packt Publishing Ltd
Total Pages: 517
Release: 2018-08-31
Genre: Computers
ISBN: 9781788835978

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Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

WebGL Programming Guide

WebGL Programming Guide
Author: Kouichi Matsuda,Rodger Lea
Publsiher: Addison-Wesley
Total Pages: 547
Release: 2013-07-04
Genre: Computers
ISBN: 9780133364927

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Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

WebGL Up and Running

WebGL  Up and Running
Author: Tony Parisi
Publsiher: "O'Reilly Media, Inc."
Total Pages: 232
Release: 2012-08-15
Genre: Computers
ISBN: 9781449323578

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Presents an introduction to WebGL development and production concepts to create full 3D applications.