Learning Three Js
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Learning Three js
Author | : Jos Dirksen |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Application software |
ISBN | : 1784392219 |
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If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Learning Three js the JavaScript 3D Library for WebGL Second Edition
Author | : Jos Dirksen |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 422 |
Release | : 2015-03-31 |
Genre | : Computers |
ISBN | : 9781784391027 |
Download Learning Three js the JavaScript 3D Library for WebGL Second Edition Book in PDF, Epub and Kindle
If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Three Js Essentials
Author | : Jos Dirksen |
Publsiher | : Packt Pub Limited |
Total Pages | : 198 |
Release | : 2014-07-10 |
Genre | : Computers |
ISBN | : 1783980869 |
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This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.
Game Development with Three js
Author | : Isaac Sukin |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 187 |
Release | : 2013-10-24 |
Genre | : Computers |
ISBN | : 9781782168546 |
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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
Learn Three js
Author | : Jos Dirksen |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 517 |
Release | : 2018-08-31 |
Genre | : Computers |
ISBN | : 9781788835978 |
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Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library
Three js Cookbook
Author | : Jos Dirksen |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 300 |
Release | : 2015-01-30 |
Genre | : Computers |
ISBN | : 9781783981199 |
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This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Learning Three js
Author | : Jos Dirksen |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2013 |
Genre | : Computer graphics |
ISBN | : 1461948282 |
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Learning Three Js
Author | : Jos Dirksen |
Publsiher | : Packt Pub Limited |
Total Pages | : 402 |
Release | : 2013 |
Genre | : COMPUTERS |
ISBN | : 1782166289 |
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“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don't need any knowledge of Three.js itself to follow the book.