Linear Geometry With Computer Graphics
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Linear Geometry with Computer Graphics
Author | : John Loustau,Meighan Dillon |
Publsiher | : CRC Press |
Total Pages | : 466 |
Release | : 1992-12-16 |
Genre | : Mathematics |
ISBN | : 0824788982 |
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Stressing the interplay between theory and its practice, this text presents the construction of linear models that satisfy geometric postulate systems and develops geometric topics in computer graphics. It includes a computer graphics utility library of specialized subroutines on a 3.5 disk, designed for use with Turbo PASCAL 4.0 (or later version) - an effective means of computer-aided instruction for writing graphics problems.;Providing instructors with maximum flexibility that allows for the mathematics or computer graphics sections to be taught independently, this book: reviews linear algebra and notation, focusing on ideas of geometric significance that are often omitted in general purpose linear algebra courses; develops symmetric bilinear forms through classical results, including the inertia theorem, Witt's cancellation theorem and the unitary diagonalization of symmetric matrices; examines the Klein Erlanger programm, constructing models of geometries, and studying associated transformation groups; clarifies how to construct geometries from groups, encompassing topological notions; and introduces topics in computer graphics, including geometric modeling, surface rendering and transformation groups.
Geometric Algebra for Computer Science
Author | : Leo Dorst,Daniel Fontijne,Stephen Mann |
Publsiher | : Elsevier |
Total Pages | : 664 |
Release | : 2010-07-26 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780080553108 |
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Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA
A Sampler of Useful Computational Tools for Applied Geometry Computer Graphics and Image Processing
Author | : Daniel Cohen-Or,Chen Greif,Tao Ju,Niloy J. Mitra,Ariel Shamir,Olga Sorkine-Hornung,Hao (Richard) Zhang |
Publsiher | : CRC Press |
Total Pages | : 238 |
Release | : 2015-05-21 |
Genre | : Computers |
ISBN | : 9781498706308 |
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A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry and linear algebra. It covers a wide range of topics
Applied Geometry for Computer Graphics and CAD
Author | : Duncan Marsh |
Publsiher | : Springer |
Total Pages | : 350 |
Release | : 2006-03-30 |
Genre | : Computers |
ISBN | : 9781846281099 |
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Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.
3D Computer Graphics
Author | : Samuel R. Buss |
Publsiher | : Cambridge University Press |
Total Pages | : 400 |
Release | : 2003-05-19 |
Genre | : Computers |
ISBN | : 0521821037 |
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Table of contents
The Geometry Toolbox for Graphics and Modeling
Author | : Gerald Farin,Dianne Hansford |
Publsiher | : CRC Press |
Total Pages | : 288 |
Release | : 2017-07-12 |
Genre | : Computers |
ISBN | : 9781439863831 |
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The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis of the book is not on abstract proofs but rather on examples and algorithms. The Geometry Toolbox is the ideal text for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping stone into the world of graphics and modeling. It is also a unique textbook for a modern introduction to linear algebra and matrix theory.
Mathematics for Computer Graphics
Author | : John A. Vince |
Publsiher | : Springer Science & Business Media |
Total Pages | : 293 |
Release | : 2010-01-26 |
Genre | : Computers |
ISBN | : 9781849960236 |
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
Computer Graphics and Geometric Modelling
Author | : Max K. Agoston |
Publsiher | : Springer Science & Business Media |
Total Pages | : 972 |
Release | : 2005-09-05 |
Genre | : Computers |
ISBN | : 9781846281228 |
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Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Mathematics, contains the mathematical background needed for the geometric modeling topics in computer graphics covered in the first volume. This volume begins with material from linear algebra and a discussion of the transformations in affine & projective geometry, followed by topics from advanced calculus & chapters on general topology, combinatorial topology, algebraic topology, differential topology, differential geometry, and finally algebraic geometry. Two important goals throughout were to explain the material thoroughly, and to make it self-contained. This volume by itself would make a good mathematics reference book, in particular for practitioners in the field of geometric modelling. Due to its broad coverage and emphasis on explanation it could be used as a text for introductory mathematics courses on some of the covered topics, such as topology (general, combinatorial, algebraic, and differential) and geometry (differential & algebraic).