Perspectives on the Future of Software Engineering

Perspectives on the Future of Software Engineering
Author: Jürgen Münch,Klaus Schmid
Publsiher: Springer Science & Business Media
Total Pages: 370
Release: 2013-06-13
Genre: Computers
ISBN: 9783642373954

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The dependence on quality software in all areas of life is what makes software engineering a key discipline for today’s society. Thus, over the last few decades it has been increasingly recognized that it is particularly important to demonstrate the value of software engineering methods in real-world environments, a task which is the focus of empirical software engineering. One of the leading protagonists of this discipline worldwide is Prof. Dr. Dr. h.c. Dieter Rombach, who dedicated his entire career to empirical software engineering. For his many important contributions to the field he has received numerous awards and recognitions, including the U.S. National Science Foundation’s Presidential Young Investigator Award and the Cross of the Order of Merit of the Federal Republic of Germany. He is a Fellow of both the ACM and the IEEE Computer Society. This book, published in honor of his 60th birthday, is dedicated to Dieter Rombach and his contributions to software engineering in general, as well as to empirical software engineering in particular. This book presents invited contributions from a number of the most internationally renowned software engineering researchers like Victor Basili, Barry Boehm, Manfred Broy, Carlo Ghezzi, Michael Jackson, Leon Osterweil, and, of course, by Dieter Rombach himself. Several key experts from the Fraunhofer IESE, the institute founded and led by Dieter Rombach, also contributed to the book. The contributions summarize some of the most important trends in software engineering today and outline a vision for the future of the field. The book is structured into three main parts. The first part focuses on the classical foundations of software engineering, such as notations, architecture, and processes, while the second addresses empirical software engineering in particular as the core field of Dieter Rombach’s contributions. Finally, the third part discusses a broad vision for the future of software engineering.

The Future of Software Engineering

The Future of Software Engineering
Author: Sebastian Nanz
Publsiher: Springer Science & Business Media
Total Pages: 185
Release: 2010-10-20
Genre: Computers
ISBN: 9783642151873

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This book focuses on defining the achievements of software engineering in the past decades and showcasing visions for the future. It features a collection of articles by some of the most prominent researchers and technologists who have shaped the field: Barry Boehm, Manfred Broy, Patrick Cousot, Erich Gamma, Yuri Gurevich, Tony Hoare, Michael A. Jackson, Rustan Leino, David L. Parnas, Dieter Rombach, Joseph Sifakis, Niklaus Wirth, Pamela Zave, and Andreas Zeller. The contributed articles reflect the authors‘ individual views on what constitutes the most important issues facing software development. Both research- and technology-oriented contributions are included. The book provides at the same time a record of a symposium held at ETH Zurich on the occasion of Bertrand Meyer‘s 60th birthday.

Software Engineering Perspectives in Computer Game Development

Software Engineering Perspectives in Computer Game Development
Author: Kendra M. L. Cooper
Publsiher: CRC Press
Total Pages: 302
Release: 2021-07-05
Genre: Computers
ISBN: 9781351382342

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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Perspectives on Data Science for Software Engineering

Perspectives on Data Science for Software Engineering
Author: Tim Menzies,Laurie Williams,Thomas Zimmermann
Publsiher: Morgan Kaufmann
Total Pages: 408
Release: 2016-07-14
Genre: Computers
ISBN: 9780128042618

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Perspectives on Data Science for Software Engineering presents the best practices of seasoned data miners in software engineering. The idea for this book was created during the 2014 conference at Dagstuhl, an invitation-only gathering of leading computer scientists who meet to identify and discuss cutting-edge informatics topics. At the 2014 conference, the concept of how to transfer the knowledge of experts from seasoned software engineers and data scientists to newcomers in the field highlighted many discussions. While there are many books covering data mining and software engineering basics, they present only the fundamentals and lack the perspective that comes from real-world experience. This book offers unique insights into the wisdom of the community’s leaders gathered to share hard-won lessons from the trenches. Ideas are presented in digestible chapters designed to be applicable across many domains. Topics included cover data collection, data sharing, data mining, and how to utilize these techniques in successful software projects. Newcomers to software engineering data science will learn the tips and tricks of the trade, while more experienced data scientists will benefit from war stories that show what traps to avoid. Presents the wisdom of community experts, derived from a summit on software analytics Provides contributed chapters that share discrete ideas and technique from the trenches Covers top areas of concern, including mining security and social data, data visualization, and cloud-based data Presented in clear chapters designed to be applicable across many domains

New Perspectives in Software Engineering

New Perspectives in Software Engineering
Author: Jezreel Mejía
Publsiher: Springer Nature
Total Pages: 412
Release: 2024
Genre: Electronic Book
ISBN: 9783031505904

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Software Engineering Perspectives in Computer Game Development

Software Engineering Perspectives in Computer Game Development
Author: Kendra M. L. Cooper
Publsiher: CRC Press
Total Pages: 312
Release: 2021-07-05
Genre: Computers
ISBN: 9781351382359

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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Software Engineering for Secure Systems Industrial and Research Perspectives

Software Engineering for Secure Systems  Industrial and Research Perspectives
Author: Mouratidis, H.
Publsiher: IGI Global
Total Pages: 388
Release: 2010-10-31
Genre: Computers
ISBN: 9781615208388

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"This book provides coverage of recent advances in the area of secure software engineering that address the various stages of the development process from requirements to design to testing to implementation"--Provided by publisher.

Software Quality Future Perspectives on Software Engineering Quality

Software Quality  Future Perspectives on Software Engineering Quality
Author: Dietmar Winkler,Stefan Biffl,Daniel Mendez,Manuel Wimmer,Johannes Bergsmann
Publsiher: Springer Nature
Total Pages: 162
Release: 2021-01-06
Genre: Computers
ISBN: 9783030658540

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This book constitutes the refereed proceedings of the 13th Software Quality Days Conference, SWQD 2021, which was planned to be held in Vienna, Austria, during January 19–21, 2021. Due to the COVID-19 pandemic, the conference was cancelled and will be merged with SWQD 2022. The Software Quality Days (SWQD) conference started in 2009 and has grown to the biggest conference on software quality in Europe with a strong community. The program of the SWQD conference is designed to encompass a stimulating mixture of practical presentations and new research topics in scientific presentations. The guiding conference topic of the SWQD 2021 is “Future Perspectives on Software Engineering Quality”. The 3 full papers and 5 short papers presented in this volume were carefully reviewed and selected from 13 submissions. The volume also contains 2 invited talks and one introductory paper for an interactive session. The contributions were organized in topical sections named: automation in software engineering; quality assurance for AI-based systems; machine learning applications; industry-academia collaboration; and experimentation in software engineering.