Sword and Shield RPG

Sword and Shield RPG
Author: Ronnie Forschen
Publsiher: Lulu.com
Total Pages: 318
Release: 2019-05-25
Genre: Comics & Graphic Novels
ISBN: 9780359013968

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This role playing game takes the players in to the exciting dystopian comic book world of "Sword and shield: It's about time". The players create the characters that will help either save the world or dominate it as a villain.

Omnifray RPG Expert Manual

Omnifray RPG Expert Manual
Author: Matt West
Publsiher: Lulu.com
Total Pages: 502
Release: 2009-06-01
Genre: Games
ISBN: 9781409205470

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The Enshrouded Lands ' an earth-like world where magic bubbles away beneath the surface, beyond the ken of the common folk ' may take so many forms that they really are a thousand worlds in one. This is the second rulebook for the Omnifray RPG. It continues on from the Basic Handbook, delving deeper into the mysterious fabric of the Enshrouded Lands, with detailed information on possible backgrounds for player characters and masses of material on an array of secretive cults. It presents the standard advanced rules for fantasy Omnifray in full. The complete Omnifray system awaits you. This book gives your PCs greater access to feats of physical energy and concentration as well as full access to feats of elder magic, unholy magic, holy magic, mystical power and destiny, downtime feats such as divination and herbalism and feats of combined physical energy and concentration. You must be familiar with the Basic Handbook to use this book. Omnifray is intended for a mature audience.

Battleaxe Rpg

Battleaxe Rpg
Author: Doug Woolsey,Donald Olson
Publsiher: Lulu.com
Total Pages: 406
Release: 2004-09-19
Genre: Electronic Book
ISBN: 9781442105935

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Set in the war-ravaged world of Mordredica, ancient battlefield of the Gods and prison of the Forty Sorcerers, the BattleAxe RPG takes players to a deep fantasy world steeped in mystery and lore.Fully revised and reformatted in a 6"x9", printer-friendly pdf.Includes the complete supplement, The Creeping Dead, and both versions of the hero record sheets.

RWBY RPG Game Master Guide

RWBY RPG Game Master Guide
Author: Nick Simmons
Publsiher: Nick Simmons
Total Pages: 143
Release: 2021-09-04
Genre: Games & Activities
ISBN: 9798469262374

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Welcome to the unauthorized RPG based on RWBY, an anime created by Roosterteeth. If anyone from Roosterteeth is reading this, please call me; I’d love to talk. For the rest of you, I’m assuming that you’ve watched the show. It’s the best anime I’ve ever seen (But only because no one has made mine yet; please check out CORL: Tales From an Alternate RWBYverse volumes 1-3, available on Amazon.com.) And for those of you that haven’t watched RWBY (or read CORL) yet, go do that. I’ll wait. Now that you’re back, let’s get started. We’re all here because we want to take part in the story unfolding on Remnant. We want to stand with team RWBY against Salem and the Grimm. We want a semblance of our own. We want a scythe that’s also a sniper rifle. But if you’re reading this, you don’t get to do that. This is the GM guide, which means your players get to do all of that, and they get to have all of the fun. And that, dear reader, is your job. You are going to make this world fun for them. Remnant is a world of excitement and danger. No one is ever truly safe, even in the heart of the Kingdoms. As the GM, it is your job to bring that to life. You will use every trick in this book (and in your own heads, I hope) to threaten the safety of Remnant. It’s people, cities, and even Kingdoms, are your targets. You will use Grimm, criminals, bandits, natural disasters, and anything else you can think of to harass, injure, threaten, and destroy the people and world that your players hold so dear. Because only in response to threats can heroes rise. When the fate of the world is in their hands, and everyone else has fallen or fled, your players can truly consider themselves Huntsmen.

GURPS Martial Arts

GURPS Martial Arts
Author: C. J. Carella
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 1996-02
Genre: Fantasy games
ISBN: 1556343140

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-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

Necromancer RPG The Book

Necromancer RPG  The Book
Author: Mihail Iulian Barascu
Publsiher: Lulu.com
Total Pages: 218
Release: 2016-05-17
Genre: Fiction
ISBN: 9781326250607

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This is the true story of Sylvia Bold, an enchantress with the uncanny power to raise the dead to do her bidding, as told by the (at times) foggy memory of her closest - perhaps only - friend. Her life spanned centuries, during which the world changed and evolved drastically, but I truly hope the pages I have written to the best of my ability can do her justice. It's not all about her, of course: There are other creatures; beings that have been living alongside humans unnoticed for years...

RPG Programming with XNA Game Studio 3 0

RPG Programming with XNA Game Studio 3 0
Author: Jim Perry
Publsiher: Jones & Bartlett Publishers
Total Pages: 282
Release: 2009-06-19
Genre: Computers
ISBN: 9780763782856

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RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

De Arte Gladiatoria Dimicandi

De Arte Gladiatoria Dimicandi
Author: Philippo di Vadi
Publsiher: Lulu.com
Total Pages: 104
Release: 2019-02-07
Genre: Electronic Book
ISBN: 9780359414567

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This book is a simple, straight forward translation of Philippo di Vadi's "De Arte Gladiatoria Dimicandi" (1482), which covers a theoretical framework for the Italian longsword as well as plays of the sword, sword in armor, spear, poleaxe, and dagger.