The Actor s Menu

The Actor s Menu
Author: Bill Howey
Publsiher: Compass Publishing
Total Pages: 206
Release: 2005-09
Genre: Juvenile Nonfiction
ISBN: 9780975310229

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Whether new to the business or a seasoned professional, this handbook provides actors with a personal, active approach to discovering and developing their talent. Beginning with appetizers and ending with desserts, actors learn how to prepare a character in the same way that a master chef chooses the most complementary dishes for a feast. From typecasting to reinventing a character's story, actors discover the key ingredients that will enable them to use their own unique qualities and emotions to develop strong, believable characters that people are interested in watching. How to identify and resolve problems such as hidden agendas that can disable an actor's work; distinguish between perception, feeling, and emotions; and find lasting sources of inspiration are among the issues explored. The importance of imagination, words, and story as well as the difference between intellectual and visceral choices (and the impact of each) are also discussed.

Online platforms new actors of the food chain

Online platforms   new actors of the food chain
Author: Amina Lattanzi
Publsiher: BRILL
Total Pages: 238
Release: 2023-11-07
Genre: Law
ISBN: 9789086869275

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Food e-commerce is a fast-developing market. Regrettably, the number of products exchanged on the web that may be harmful to consumers is also steadily rising. This development poses challenges for controlling authorities and legislators in their mission to protect EU consumers' health and economic interests, leading to a lively discussion on the status and role of e-platforms in the age of food online. Responsibilities and liabilities in the (online) food chain are not yet clearly defined, and seem to be stuck between stringent safety regulation and immunity to promote innovation. Standing at the intersection of law, food and digital technology, 'Online platforms - new actors of the food chain' looks at the development of food online, and documents how (and whether) EU regulators and courts have been addressing the many challenges this development raises, especially in terms of food information and who is responsible for it.

Component Oriented Development and Assembly

Component  Oriented Development and Assembly
Author: Piram Manickam,S. Sangeetha,S. V. Subrahmanya
Publsiher: CRC Press
Total Pages: 298
Release: 2013-12-04
Genre: Computers
ISBN: 9781466581005

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Although industry has been leveraging the advancements of component-oriented development and assembly (CODA) technology for some time, there has long been a need for a book that provides a complete overview of the multiple technologies that support CODA. Filling this need, Component-Oriented Development and Assembly supplies comprehensive coverage of the principles, practice, and paradigm of component-oriented development and assembly. The first part of the book provides the conceptual foundation for component-oriented software. Part II focuses on the various standard Java component models and describes how to develop a component-oriented system using these component models. Part III covers the various aspects of the component-oriented development paradigm. Based on the authors’ research and teaching experience, the text focuses on the principles of component-oriented software development from a technical concepts perspective, designer’s perspective, programmer’s perspective, and manager’s perspective. Covering popular component development frameworks based on Java, it is suitable as a textbook for component-oriented software for undergraduate and postgraduate courses. It is also an ideal reference for anyone looking to adopt the component-oriented development paradigm. The book provides readers with access to all the source code used in the book on a companion site (http://www.codabook.com). The source code for the CODA implementation of the case study presented in Chapter 11 is also hosted on the website. The website will also serve as a technical forum for further discussions on the topic and for any updates to the book.

Agile Actors on Complex Terrains

Agile Actors on Complex Terrains
Author: Graham Room
Publsiher: Routledge
Total Pages: 253
Release: 2016-06-17
Genre: Health & Fitness
ISBN: 9781317338055

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This book assesses the value and relevance of the literature on complex systems to policy-making, contributing to both social theory and policy analysis. For this purpose it develops two key ideas: agile action and transformative realism. The book takes some major themes from complexity science, presents them in a clear and accessible manner and applies them to core problems in sociological theory and policy analysis. Combining complexity science with perspectives from institutionalism and political economy, this book is the first to integrate these fields conceptually, methodologically and in terms of the implications for policy analysis and practice. Room shows how the models and methods of social and complexity science can be jointly deployed and applied to empirical areas of public policy. He demonstrates how complexity science can provide insight into the nonlinear dynamics of the social world, but why these need to be understood by reference to the unequal distribution of power and advantage. Among the sociological debates with which the book engages are those concerned with causation and explanation, rational action and positional competition, and the place of evolutionary concepts in accounts of social change. Among the policy debates are those concerned with evidence and policy, the dynamics of inequality, and libertarian paternalism. The book will appeal to final year undergraduates and postgraduate students in social sciences; scholars in social and policy studies broadly defined; policy-makers who want to go beyond conventional discussions of evidence-based policy-making and cross-national lesson-drawing, and consider how to approach complex and turbulent policy terrains; and a wider range of scholars in other disciplines where complexity science is already well developed.

The City and Its Sciences

The City and Its Sciences
Author: Cristoforo S. Bertuglia,Giuliano. Bianchi,Alfredo Mela
Publsiher: Springer Science & Business Media
Total Pages: 915
Release: 2012-12-06
Genre: Business & Economics
ISBN: 9783642959295

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Recent developments in the field of urban analysis and management are investigated in this book. It is a wide-ranging collection of essays on the subject drawn from a long-term project and seminar, held in Italy, to review the state of the art and speculate on the future influence on the "sciences of the city" of the complexity concept. Of particular interest is the variety of points of view, often contrasting, and the attempt to go beyond the conventional approaches to the analysis, and the planning of the city. While focussing mainly on the European (and in particular Italian) context, the discussion is of general relevance and valuable to anyone concerned with the prospects for the city in the new millenium.

Actors Actions and Transactions

Actors  Actions  and Transactions
Author: Bryan Mundell
Publsiher: Unknown
Total Pages: 1010
Release: 1994
Genre: Corporations
ISBN: CORNELL:31924069093130

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Structural Idealism

Structural Idealism
Author: Doug Mann
Publsiher: Wilfrid Laurier Univ. Press
Total Pages: 322
Release: 2002-05-21
Genre: History
ISBN: 9780889203914

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Annotation A challenge to our perception of how cultures and ideals are formed, this book shows that while structural ideals allow people to co-operate as they work toward goals - their own or those of their community - these images of perfection, so easily accepted as the unalterable structure of our society, can be changed, and are changed by individuals.

Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5
Author: Giovanni Visai
Publsiher: Packt Publishing Ltd
Total Pages: 548
Release: 2024-05-17
Genre: Computers
ISBN: 9781803236889

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Go from learning Unreal Engine 5 fundamentals to achieving stunning photorealistic environments and creating cinematic masterpieces Key Features Implement advanced shaders, effects, and post-processing to make your environment look cinematic Explore techniques for achieving realistic graphic complexity with incredible performance Create your own materials and enhance the visuals of your gaming environment Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn Generate a Master Material to create hundreds of different material instances Explore lighting principles and apply them to UE lighting systems Evaluate the pros and cons of real-time rendering in the world-building process Build massive landscapes with procedural materials, heightmap, landmass, and water Populate an environment with realistic assets using Foliage and Megascan Master the art of crafting stunning shots with Sequencer Enhance visual quality with Post Process Volume and Niagara Produce a photorealistic shot using the Movie Render Queue Who this book is for If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance.