The Invent to Learn Guide to 3D Printing in the Classroom

The Invent to Learn Guide to 3D Printing in the Classroom
Author: David D. Thornburg,David Thornburg Ph D,Norma Thornburg MA,Sara Armstrong,Sara Armstrong Ph D
Publsiher: Unknown
Total Pages: 163
Release: 2014-06-01
Genre: Educational technology
ISBN: 098915114X

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"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.

Invent to Learn

Invent to Learn
Author: Sylvia Libow Martinez,Gary S. Stager
Publsiher: Unknown
Total Pages: 324
Release: 2019-01-05
Genre: Education
ISBN: 099755438X

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A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Mastering 3D Printing in the Classroom Library and Lab

Mastering 3D Printing in the Classroom  Library  and Lab
Author: Joan Horvath,Rich Cameron
Publsiher: Apress
Total Pages: 315
Release: 2018-10-24
Genre: Computers
ISBN: 9781484235010

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Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs. Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards. You'll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible. What You’ll LearnDiscover what is really involved with using a 3D printer in a classroom, library, lab, or public space Review use cases of 3D printers designed to enhance student learning and to make practical parts, from elementary school through university research lab Look at career-planning directions in the emerging digital fabrication arena Work with updated tools, hardware, and software for 3D printingWho This Book Is For Educators of all levels, both formal (classroom) and informal (after-school programs, libraries, museums).

The Invent to Learn Guide to Fun

The Invent to Learn Guide to Fun
Author: Josh Burker
Publsiher: Unknown
Total Pages: 0
Release: 2015-05-07
Genre: Technology
ISBN: 0989151182

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Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.

Mastering 3D Printing in the Classroom Library and Lab

Mastering 3D Printing in the Classroom  Library  and Lab
Author: Joan C. Horvath,Rich Cameron
Publsiher: Unknown
Total Pages: 135
Release: 2018
Genre: Electronic books
ISBN: 1484246292

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Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs. Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards. You'll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible.

Research Anthology on Makerspaces and 3D Printing in Education

Research Anthology on Makerspaces and 3D Printing in Education
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 771
Release: 2022-05-06
Genre: Education
ISBN: 9781668462966

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Education has changed dramatically in recent years as educational technologies evolve and develop at a rapid pace. Teachers and institutions must constantly update their practices and curricula to match this changing landscape to ensure students receive the best education possible. 3D printing has emerged as a new technology that has the potential to enhance student learning and development. Moreover, the availability of makerspaces within schools and libraries allows students to utilize technologies that drive creativity. Further study on the strategies and challenges of implementation is needed for educators to appropriately adopt these learning practices. The Research Anthology on Makerspaces and 3D Printing in Education considers the benefits these technologies provide in relation to education as well as the various ways they can be utilized in the classroom for student learning. The book also provides a review of the difficulties educators face when implementing these technologies into their curricula and ensuring student success. Covering topics such as educational technologies, creativity, and online learning, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.

Interdisciplinary and International Perspectives on 3D Printing in Education

Interdisciplinary and International Perspectives on 3D Printing in Education
Author: Santos, Ieda M.,Ali, Nagla,Areepattamannil, Shaljan
Publsiher: IGI Global
Total Pages: 346
Release: 2018-11-23
Genre: Education
ISBN: 9781522570196

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Although 3D printing technologies are still a rarity in many classrooms and other educational settings, their far-reaching applications across a wide range of subjects make them a desirable instructional aid. Effective implementation of these technologies can engage learners through project-based learning and exploration of objects. Interdisciplinary and International Perspectives on 3D Printing in Education is a collection of advanced research that facilitates discussions on interdisciplinary fields and international perspectives, from kindergarten to higher education, to inform the uses of 3D printing in education from diverse and broad perspectives. Covering topics such as computer-aided software, learning theories, and educational policy, this book is ideally designed for educators, practitioners, instructional designers, and researchers.

Boost Your STEAM Program with Great Literature and Activities

Boost Your STEAM Program with Great Literature and Activities
Author: Liz Knowles,Martha Smith
Publsiher: Bloomsbury Publishing USA
Total Pages: 185
Release: 2018-06-01
Genre: Language Arts & Disciplines
ISBN: 9781440862519

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You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.