The Invent to Learn Guide to Fun

The Invent to Learn Guide to Fun
Author: Josh Burker
Publsiher: Unknown
Total Pages: 0
Release: 2015-05-07
Genre: Technology
ISBN: 0989151182

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Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.

The Invent to Learn Guide to More Fun

The Invent to Learn Guide to More Fun
Author: Josh Burker
Publsiher: Unknown
Total Pages: 182
Release: 2018-01-29
Genre: Education
ISBN: 0999477609

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The Invent To Learn Guide to More Fun features an all new assortment of insanely clever classroom-tested "maker" projects for learners of all ages. The projects feature step-by-step instructions, full-color photos, open-ended challenges, and code.

Invent to Learn

Invent to Learn
Author: Sylvia Libow Martinez,Gary S. Stager
Publsiher: Unknown
Total Pages: 324
Release: 2019-01-05
Genre: Education
ISBN: 099755438X

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A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Invent To Learn

Invent To Learn
Author: Sylvia Libow Martinez,Gary S. Stager
Publsiher: Unknown
Total Pages: 254
Release: 2016-09-17
Genre: Computers
ISBN: 0997554320

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Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.

The Invent to Learn Guide to 3D Printing in the Classroom

The Invent to Learn Guide to 3D Printing in the Classroom
Author: David D. Thornburg,David Thornburg Ph D,Norma Thornburg MA,Sara Armstrong,Sara Armstrong Ph D
Publsiher: Unknown
Total Pages: 163
Release: 2014-06-01
Genre: Educational technology
ISBN: 098915114X

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"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.

Boost Your STEAM Program with Great Literature and Activities

Boost Your STEAM Program with Great Literature and Activities
Author: Liz Knowles,Martha Smith
Publsiher: Bloomsbury Publishing USA
Total Pages: 185
Release: 2018-06-01
Genre: Language Arts & Disciplines
ISBN: 9781440862519

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You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.

Careers in Manufacturing

Careers in Manufacturing
Author: Jessica Shaw
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 9781508188117

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In the past, the thought of working in manufacturing might have conjured up images of standing in front of a conveyer belt. Today, manufacturing jobs are far more challenging and more rewarding. Technology has brought about progress in virtually every industry, and the manufacturing industry is no exception. Participation in collaborative, STEM-based work spaces known as makerspaces offers a great advantage to those interested in manufacturing. This comprehensive guide offers readers essential information about the manufacturing industry, including areas of specialization, job growth, and outlook, as well as information about the groundbreaking makerspace movement and how to get involved.

Makerspaces in School

Makerspaces in School
Author: Lacy Brejcha
Publsiher: Routledge
Total Pages: 137
Release: 2021-09-09
Genre: Education
ISBN: 9781000494365

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Organized into an easy-to-follow, month-by-month plan for implementation, this book provides field-tested and research-based knowledge that will serve educators as they create and maintain a meaningful Makerspace. Although science, technology, engineering, arts, and math have made huge gains in the past decade, STEAM jobs are not being filled at the rate they are being created or needed. Makerspaces in School promotes innovative thinking in students that fills this need. Through Makerspaces, project-based learning provides opportunities for credible, legitimate, and authentic growth and development. This book will allow any educator to walk away with a plan to create a Makerspace in his or her classroom or a school- or districtwide model that works for many. Makerspaces are very fluid places—each is unique in its own way! 2020 Teachers' Choice Award for Professional Development Winner