The Miner S A Z Unofficial Compendium For Minecraft Combat Success
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The Miner s A
Author | : The Blokehead |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2015 |
Genre | : Electronic Book |
ISBN | : 1310322031 |
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For millions of individuals across the world, playing Minecraft is a daily activity. However, for those not as familiar with Minecraft, the whole concept can be confusing, especially when you are just learning to play. The following is an A to Z guide of all things Minecraft. It introduces you to many different elements of the game, such as worlds, characters, tools, and more.If you have decided that it is time to start playing Minecraft, this is perfect manual to get you started.
The Miner s Combat Handbook
Author | : The Blokehead |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2015 |
Genre | : Electronic Book |
ISBN | : 1311693076 |
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In this book, you will find some helpful strategies and techniques you can use when playing Minecraft combat and fighting off mobs. While the basic movements are the same for all players - jump, punch, dig, walk around, farm, mine or craft - you can have a greater gaming experience compared to other players. It can be a simple yet mind-blowing game at the same time. Infinite potential is what this game is all about.Grab the book to learn more !
Physically Based Rendering
Author | : Matt Pharr,Greg Humphreys |
Publsiher | : Morgan Kaufmann |
Total Pages | : 1201 |
Release | : 2010-06-28 |
Genre | : Computers |
ISBN | : 9780123750792 |
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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
GPU Zen 2
Author | : Wolfgang Engel |
Publsiher | : Unknown |
Total Pages | : 304 |
Release | : 2019-04-21 |
Genre | : Electronic Book |
ISBN | : 179758314X |
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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky
Data Mining Algorithms
Author | : Pawel Cichosz |
Publsiher | : John Wiley & Sons |
Total Pages | : 717 |
Release | : 2015-01-27 |
Genre | : Mathematics |
ISBN | : 9781118332580 |
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Data Mining Algorithms is a practical, technically-oriented guide to data mining algorithms that covers the most important algorithms for building classification, regression, and clustering models, as well as techniques used for attribute selection and transformation, model quality evaluation, and creating model ensembles. The author presents many of the important topics and methodologies widely used in data mining, whilst demonstrating the internal operation and usage of data mining algorithms using examples in R.
How to Be a Programmer
Author | : Robert L. Read |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2016-04-01 |
Genre | : Electronic Book |
ISBN | : 1367936845 |
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A guide on how to be a Programmer - originally published by Robert L Read https://braydie.gitbooks.io/how-to-be-a-programmer/content/
Bayesian Data Analysis Third Edition
Author | : Andrew Gelman,John B. Carlin,Hal S. Stern,David B. Dunson,Aki Vehtari,Donald B. Rubin |
Publsiher | : CRC Press |
Total Pages | : 677 |
Release | : 2013-11-01 |
Genre | : Mathematics |
ISBN | : 9781439840955 |
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Now in its third edition, this classic book is widely considered the leading text on Bayesian methods, lauded for its accessible, practical approach to analyzing data and solving research problems. Bayesian Data Analysis, Third Edition continues to take an applied approach to analysis using up-to-date Bayesian methods. The authors—all leaders in the statistics community—introduce basic concepts from a data-analytic perspective before presenting advanced methods. Throughout the text, numerous worked examples drawn from real applications and research emphasize the use of Bayesian inference in practice. New to the Third Edition Four new chapters on nonparametric modeling Coverage of weakly informative priors and boundary-avoiding priors Updated discussion of cross-validation and predictive information criteria Improved convergence monitoring and effective sample size calculations for iterative simulation Presentations of Hamiltonian Monte Carlo, variational Bayes, and expectation propagation New and revised software code The book can be used in three different ways. For undergraduate students, it introduces Bayesian inference starting from first principles. For graduate students, the text presents effective current approaches to Bayesian modeling and computation in statistics and related fields. For researchers, it provides an assortment of Bayesian methods in applied statistics. Additional materials, including data sets used in the examples, solutions to selected exercises, and software instructions, are available on the book’s web page.
Data Integration Manipulation and Visualization of Phylogenetic Trees
Author | : Guangchuang Yu |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2022 |
Genre | : Phylogeny |
ISBN | : 1032245549 |
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"Data Integration, Manipulation and Visualization of Phylogenetic Trees introduces and demonstrates data integration, manipulation and visualization of phylogenetic trees using a suite of R packages, tidytree, treeio, ggtree and ggtreeExtra. Using the most comprehensive packages for phylogenetic data integration and visualization, contains numerous examples that can be used for teaching and learning. Ideal for undergraduate readers and researchers with a working knowledge of R and ggplot2"--