Video Game Law in a Nutshell

Video Game Law in a Nutshell
Author: DAN D.. CHANG NABEL (BILL.),Bill Chang
Publsiher: West Academic Publishing
Total Pages: 0
Release: 2023-11-20
Genre: Electronic Book
ISBN: 1685614515

Download Video Game Law in a Nutshell Book in PDF, Epub and Kindle

Video Game Law in a Nutshell provides legal practitioners and game developers with a concise, easy-to-use guide for navigating the complexities of developing, publishing and distributing video games. Starting with content creation and ending with esports, this text explores every aspect of a game's life cycle, covering a diverse range of useful topics including monetization, IP protection, game engine licensing, privacy, player management, dealing with malicious actors, and much, much more. Written by industry veterans and adjunct law professors, Dan Nabel and Bill Chang, this work offers unparalleled insights and practical tips derived from actual, real-world experience.

Video Game Law

Video Game Law
Author: S. Gregory Boyd,Brian Pyne,Sean F. Kane
Publsiher: CRC Press
Total Pages: 254
Release: 2018-06-28
Genre: Computers
ISBN: 9780429892394

Download Video Game Law Book in PDF, Epub and Kindle

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid- eo game company has the financial resources to retain in-house counsel – Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.

Gaming Law in a Nutshell

Gaming Law in a Nutshell
Author: Walter T. Champion (Jr.),I. Nelson Rose
Publsiher: West Academic Publishing
Total Pages: 0
Release: 2012
Genre: Electronic books
ISBN: 0314278362

Download Gaming Law in a Nutshell Book in PDF, Epub and Kindle

Gaming Law in a Nutshell discusses all aspects of gambling law, and on all levels: local, tribal, state, national and international. It covers all forms of wagering, legal and illegal, including casino games and slot machines, lotteries, poker, bingo, sports betting, racing and Internet gaming. This book explains why legal gambling, one of the fastest growing industries in the world, still faces restrictions on its right to advertise or even have its contracts enforced. It has separate discussions of many jurisdictions, including Nevada, New Jersey, Macau, Canada and other countries; Indian and charity gaming; taxes; intellectual property; compulsive gambling; and the most popular forms of gambling.

Mastering the Game

Mastering the Game
Author: World Intellectual Property Organization
Publsiher: WIPO
Total Pages: 378
Release: 2024
Genre: Law
ISBN: 9182736450XXX

Download Mastering the Game Book in PDF, Epub and Kindle

“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Law Video Games Virtual Realities

Law  Video Games  Virtual Realities
Author: Dale Mitchell,Ashley Pearson,Timothy D. Peters
Publsiher: Taylor & Francis
Total Pages: 290
Release: 2023-10-20
Genre: Law
ISBN: 9781000987836

Download Law Video Games Virtual Realities Book in PDF, Epub and Kindle

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Video Game Law

Video Game Law
Author: Jonathan B. Festinger,Roch Ripley,Chris R. Metcalfe
Publsiher: Unknown
Total Pages: 306
Release: 2012
Genre: Electronic games industry
ISBN: 043346075X

Download Video Game Law Book in PDF, Epub and Kindle

Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere."--Pub. desc.

Computer and Video Game Law

Computer and Video Game Law
Author: Ashley S. Lipson,Robert D. Brain
Publsiher: Unknown
Total Pages: 758
Release: 2009
Genre: Games & Activities
ISBN: STANFORD:36105134464242

Download Computer and Video Game Law Book in PDF, Epub and Kindle

Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raider, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball, and Doom. The casebook is suitable as a primary text for both classes and seminars. "What this book is and what this book isn't both matter. Computer and Video Game Law is not a collection of regurgitation in which authors explain the minutia of a few big cases to people with a cursory interest. It is a compendium of cases, and an excellent compendium at that. It has big cases with big names like Nintendo and Sony battling over trademarks and copyrights. It has small cases such as the one in which a martial artist sued over the use of his image in a bestselling game. I wish this book had existed when I wrote my book on the history of video games. I spent hundreds of dollars doing the research for my chapter on video game trials and acquired not even a third of the case material contained in this book." -- Steven L. Kent, Game Historian, Author of The Ultimate History of Video Games

Video Game Law

Video Game Law
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2017
Genre: Electronic Book
ISBN: 1770605355

Download Video Game Law Book in PDF, Epub and Kindle