Virtual Organisms

Virtual Organisms
Author: Mark Ward
Publsiher: Unknown
Total Pages: 328
Release: 1999
Genre: Artificial intelligence
ISBN: STANFORD:36105029088379

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The Art of Artificial Evolution

The Art of Artificial Evolution
Author: Juan J. Romero,Penousal Machado
Publsiher: Springer Science & Business Media
Total Pages: 465
Release: 2007-11-13
Genre: Computers
ISBN: 9783540728771

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This comprehensive book gives an up-to-date survey of the relevant bioinspired computing research fields – such as evolutionary computation, artificial life, swarm intelligence and ant colony algorithms – and examines applications in art, music and design. The editors and contributors are researchers and artists with deep experience of the related science, tools and applications, and the book includes overviews of historical developments and future perspectives.

Christa Sommerer Laurent Mignonneau

Christa Sommerer   Laurent Mignonneau
Author: Karin Ohlenschlager,Peter Weibel,Alfred Weidinger
Publsiher: MIT Press
Total Pages: 379
Release: 2023-02-07
Genre: Art
ISBN: 9780262048156

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“More than a cabinet of curiosities, more than a terrarium, more than an aquarium”: a captivating look at thirty years of artistic work by the Austrian-French artist duo Christa Sommerer and Laurent Mignonneau. Working at the intersection of natural science, technology, and art, Austrian-French artist duo Christa Sommerer and Laurent Mignonneau pioneered the “Art of Interface”—innovative technical interfaces that enable physical interaction between simulative visual worlds and the world of natural sensory organs. Early on, the pair used algorithms to represent not only forms of the living but also their evolution and growth. Edited by Karin Ohlenschläger, Peter Weibel, and Alfred Weidinger, this publication in the Leonardo book series brings together key works of the artists since the early 1990s in pictures and text contextualized by renowned international authors: Reinhard Kannonier, Ryszard W. Kluszczyński, Birgit Mersmann, Tomoe Moriyama, Karin Ohlenschläger, Ingeborg Reichle, and Siegfried Zielinski. In the artists’ installations, which are possible only through interactions with the viewer, devices designed by the artist couple produce novel virtual realities and immersive environments. In “Portrait on the Fly,” for instance, a viewer stands in front of an interactive plasma screen, behind which a swarm of thousands of flies is moving. Gradually, the flies settle on the shadowed areas of the projection, thereby collectively reproducing the person’s likeness. Works such as these, now almost classics of digital art, open a new horizon in which artworks can function as living systems. As Peter Weibel writes, their work is “more than a cabinet of curiosities, more than a terrarium, more than an aquarium; it shows mythical creatures, artificial creatures, [and] a so far unseen panorama of imagination and technical ingenuity.”

Virtual Theatres

Virtual Theatres
Author: Gabriella Giannachi
Publsiher: Routledge
Total Pages: 184
Release: 2004-06-01
Genre: Performing Arts
ISBN: 9781134454754

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The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: * blast Theory * Merce Cunningham * Eduardo Kac * forced entertainment * Lynn Hershman * Jodi Orlan * Guillermo Gómez-Peña * Marcel-lí Antúnez Roca * Jeffrey Shaw * Stelarc. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.

Novelties in Intelligent Digital Systems

Novelties in Intelligent Digital Systems
Author: C. Frasson,K. Kabassi,A. Voulodimos
Publsiher: IOS Press
Total Pages: 282
Release: 2021-10-15
Genre: Computers
ISBN: 9781643682051

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Artificial intelligence and intelligent digital systems have become indispensible to many areas of modern life. This book presents the proceedings of the 1st International Conference on Novelties in Intelligent Digital Systems (NIDS2021), held in Athens, Greece, from 30 September to 1 October 2021. The conference took place as a virtual event due to COVID-19 restrictions. The NIDS conference lays special emphasis on the novelties of intelligent systems and on the interdisciplinary research which enables, supports, and enhances Artificial Intelligence (AI) in software development. It promotes high-quality research, creating a forum for the exploration of challenges and new advances in AI, and addresses experts, researchers and scholars in the fields of artificial and computational intelligence in systems and in computer sciences in general, enabling them to learn more about pertinent, strongly related and mutually complementary fields. The conference promotes an exchange of ideas, reinforcing and expanding the network of researchers, academics, and market representatives. The 30 accepted papers included here have each been reviewed rigorously by two or three reviewers through a double-blind process which reflects the commitment of the IIS academic community to make NIDS a top-flight, selective and high-quality conference. They are grouped in 6 sections, and cover the topics of Learning; Extended Reality; Data Mining and Machine Learning; Health and Environment; Brain Assessment and Reasoning; and Computer Vision Describing some very significant research and reflecting many interesting new ideas, the book will be of interest to all those working in the field.

The Garden in the Machine

The Garden in the Machine
Author: Claus Emmeche
Publsiher: Princeton University Press
Total Pages: 219
Release: 2021-02-09
Genre: Science
ISBN: 9780691225159

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What is life? Is it just the biologically familiar--birds, trees, snails, people--or is it an infinitely complex set of patterns that a computer could simulate? What role does intelligence play in separating the organic from the inorganic, the living from the inert? Does life evolve along a predestined path, or does it suddenly emerge from what appeared lifeless and programmatic? In this easily accessible and wide-ranging survey, Claus Emmeche outlines many of the challenges and controversies involved in the dynamic and curious science of artificial life. Emmeche describes the work being done by an international network of biologists, computer scientists, and physicists who are using computers to study life as it could be, or as it might evolve under conditions different from those on earth. Many artificial-life researchers believe that they can create new life in the computer by simulating the processes observed in traditional, biological life-forms. The flight of a flock of birds, for example, can be reproduced faithfully and in all its complexity by a relatively simple computer program that is designed to generate electronic "boids." Are these "boids" then alive? The central problem, Emmeche notes, lies in defining the salient differences between biological life and computer simulations of its processes. And yet, if we can breathe life into a computer, what might this mean for our other assumptions about what it means to be alive? The Garden in the Machine touches on every aspect of this complex and rapidly developing discipline, including its connections to artificial intelligence, chaos theory, computational theory, and studies of emergence. Drawing on the most current work in the field, this book is a major overview of artificial life. Professionals and nonscientists alike will find it an invaluable guide to concepts and technologies that may forever change our definition of life.

Making Data

Making Data
Author: Ian Gwilt
Publsiher: Bloomsbury Publishing
Total Pages: 281
Release: 2022-03-24
Genre: Design
ISBN: 9781350133242

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For many outside of the scientific community, big data and the forms it takes, such as statistical lists, spreadsheets and graphs, often seem abstract and unintelligible. This book investigates how digital fabrication and traditional making approaches are being used to present data in newly engaging and interesting ways. The first part of the book introduces the basic premise of the data object and the concept of making digital data into a physical form. Contributors cover topics such as biometrics, new technology, the economics of data and open and community uses of data. The second part presents a selection of exemplar forms and contexts for the application of data-objects, such as smart surfaces, smart cities, augmented reality techniques and next generation technical interfaces that blend physical and digital elements. Making Data delivers the importance and likely future prevalence of physical representations of data. It explores the creative methods, processes, theories and cultural histories of making physical representations of information and proposes that the making of data into physical objects is the next important development in the data visualisation phenomenon.

Social Virtual Worlds and Their Places

Social Virtual Worlds and Their Places
Author: Merrill L. Johnson
Publsiher: Springer Nature
Total Pages: 335
Release: 2022-06-11
Genre: Social Science
ISBN: 9789811686269

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This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.