Virtual Research Environments

Virtual Research Environments
Author: Robert N. Allan
Publsiher: Elsevier
Total Pages: 285
Release: 2009-07-30
Genre: Language Arts & Disciplines
ISBN: 9781780630144

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Virtual Research Environments examines making Information and Communication Technologies (ICT) usable by researchers working to solve “grand challenge problems in many disciplines from social science to particle physics. It is driven by research the authors have carried out to evaluate researchers’ requirements in using information services via web portals and in adapting collaborative learning tools to meet their more diverse needs, particularly in a multidisciplinary study. This is the motivation for what the authors have helped develop into the UK Virtual Research Environments (VRE) programme. They illustrate generics with specific instances of studies carried out comparing portal technologies and evaluating usability. This work, and further development of collaboration and Webbased research tools has been carried out with international collaborators, in particular using the Sakai framework and other recent Java-language based portal programming frameworks and associated standards. The book is divided into a number of chapters providing motivation, illustrations, comparisons of technology and tools, practical information about deployment and use and comments on issues and difficulties in ensuring uptake of e-Science and Grid technology by already practicing researchers. Definition of Virtual Research Environments and e-Research with analogies to Virtual Learning Environments Compilation about how e-Research is carried out with reference to work in UK and USA on portals and services for collaborative learning, shared information services and repositories and their application for multi-disciplinary research Description of Science Gateways to distributed research resources (Grid computing, data and Web 2.0 style collaboration tools) and their relevance to the grand challenges facing research requiring large teams

Virtual research environment A Complete Guide

Virtual research environment A Complete Guide
Author: Gerardus Blokdyk
Publsiher: Unknown
Total Pages: 0
Release: 2024
Genre: Electronic Book
ISBN: 0655111832

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Virtual Research Environment a Complete Guide

Virtual Research Environment a Complete Guide
Author: Gerardus Blokdyk
Publsiher: 5starcooks
Total Pages: 126
Release: 2018-03-07
Genre: Electronic Book
ISBN: 065516183X

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Has the direction changed at all during the course of Virtual research environment? If so, when did it change and why? What business benefits will Virtual research environment goals deliver if achieved? What are your key Virtual research environment organizational performance measures, including key short and longer-term financial measures? Do we aggressively reward and promote the people who have the biggest impact on creating excellent Virtual research environment services/products? Is Virtual research environment dependent on the successful delivery of a current project? Defining, designing, creating, and implementing a process to solve a business challenge or meet a business objective is the most valuable role... In EVERY company, organization and department. Unless you are talking a one-time, single-use project within a business, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Virtual research environment investments work better. This Virtual research environment All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Virtual research environment Self-Assessment. Featuring 710 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Virtual research environment improvements can be made. In using the questions you will be better able to: - diagnose Virtual research environment projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Virtual research environment and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Virtual research environment Scorecard, you will develop a clear picture of which Virtual research environment areas need attention. Your purchase includes access details to the Virtual research environment self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
Author: Yang, Harrison Hao
Publsiher: IGI Global
Total Pages: 404
Release: 2011-07-31
Genre: Computers
ISBN: 9781609607630

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Collaborative Virtual Environments

Collaborative Virtual Environments
Author: Elizabeth F. Churchill,David N. Snowdon,Alan J. Munro
Publsiher: Springer Science & Business Media
Total Pages: 326
Release: 2012-12-06
Genre: Computers
ISBN: 9781447106852

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A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Information Visualisation and Virtual Environments

Information Visualisation and Virtual Environments
Author: Chaomei Chen
Publsiher: Springer Science & Business Media
Total Pages: 231
Release: 2013-11-11
Genre: Computers
ISBN: 9781447136224

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Linking the two areas together, this book presents the latest research and development, so as to highlight the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This will be an invaluable source of reference for courses in information visualisation, user interface design, virtual environments, HCI, and information retrieval, as well as a useful resource for consultants and practitioners. The book contains 144 colour images of intriguing and influential works in information visualisation.

Virtual Research Environments

Virtual Research Environments
Author: Anonim
Publsiher: Unknown
Total Pages: 158
Release: 2009
Genre: Internet research
ISBN: OCLC:646824556

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Handbook of Research on Teaching With Virtual Environments and AI

Handbook of Research on Teaching With Virtual Environments and AI
Author: Panconesi, Gianni,Guida, Maria
Publsiher: IGI Global
Total Pages: 811
Release: 2021-02-19
Genre: Education
ISBN: 9781799876397

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The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.