Learning Vulkan

Learning Vulkan
Author: Parminder Singh
Publsiher: Packt Publishing Ltd
Total Pages: 457
Release: 2016-12-15
Genre: Computers
ISBN: 9781786460844

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Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.

Vulkan Fundamentals

Vulkan Fundamentals
Author: Kameron Hussain,Frahaan Hussain
Publsiher: Vulcan Fundamentals
Total Pages: 0
Release: 2023-10-19
Genre: Electronic Book
ISBN: 9798215926369

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"Vulkan Fundamentals: A Beginner's Guide" is your gateway to the exciting world of graphics programming and 3D rendering. Designed for newcomers to the Vulkan API, this comprehensive book takes you on a journey from the basics to the advanced concepts, equipping you with the skills needed to create stunning visual experiences and dive into game development. Discover the inner workings of Vulkan, a cutting-edge graphics API known for its high performance and efficiency. The book starts with the fundamentals, explaining graphics pipeline, shaders, and the Vulkan architecture in a beginner-friendly manner. You'll learn how to set up your development environment and create your first Vulkan application step by step. As you progress, you'll delve into advanced topics, including memory management, synchronization, and multi-threading. You'll gain insights into optimizing your applications for maximum performance and efficiency. Real-world examples and practical exercises will help you solidify your understanding and hone your Vulkan programming skills. Whether you aspire to create your own games, interactive simulations, or simply want to explore the world of computer graphics, "Vulkan Fundamentals" provides you with the foundation you need. With its clear explanations and hands-on approach, this book is your essential companion for mastering Vulkan and unlocking the potential of 3D graphics programming.

Vulkan Programming Guide

Vulkan Programming Guide
Author: Graham Sellers,John Kessenich
Publsiher: Addison-Wesley Professional
Total Pages: 1032
Release: 2016-11-07
Genre: Computers
ISBN: 9780134464688

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The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

High Pressure Process Technology Fundamentals and Applications

High Pressure Process Technology  Fundamentals and Applications
Author: A. Bertucco,G. Vetter
Publsiher: Elsevier
Total Pages: 684
Release: 2001-10-15
Genre: Science
ISBN: 0080533949

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Clear evidence of increasing demands in the processing industry prompted the editors and authors to publish a new book about High Pressure Process Technology: Fundamentals and Applications. This book presents the latest knowledge regarding the high pressure processing aspects combined with that about the modeling, the design and the operation of safe and reliable high pressure plants and equipment. This treatment and selection of the subjects is stimulating and unique. Consisting of nine chapters, each subdivided into several sections, the book addresses the high pressure aspects, providing well selected correlated information connected with a comprehensive overview together with a large number of references. The main body of the first eight chapters refers to subjects like high pressure in general, the thermodynamics and kinetics of the fluids involved, the design of high pressure equipment, the modeling and design of reactors, separation and fractionation units, the safety aspects, the control and economics. In the extended last chapter, examples of promising high pressure applications are explained, such as chemical and enzymatic reactions in supercritical solvents, hydrogenation under supercritical conditions, supercritical water oxidation, polymerization with metallocene catalysts, supercritical extraction, fractionation and precipitation, supercritical pharma processing, ultra-high pressure sterilization and supercritical dry-cleaning.

Rust wgpu Fundamentals

Rust wgpu Fundamentals
Author: Jack Xu
Publsiher: UniCAD
Total Pages: 135
Release: 101-01-01
Genre: Computers
ISBN: 9182736450XXX

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Rust wgpu Fundamentals: A Beginner's Guide to Rust Graphics Programming Are you ready to take your Rust graphics to the next level? Look no further than Rust wgpu Fundamentals, a step-by-step tutorial that will equip you with all the tools you need to create basic 2D and 3D graphics in your graphics applications. With this eBook, you will discover how to: · Set up the Rust wgpu development environment. · Design an array of basic graphics objects, from simple primitives to complex 3D shapes with wireframes and MSAA, including cubes, spheres, cylinders, and tori. · Use the cutting-edge Rust wgpu graphics API, even if you have minimal experience in advanced graphics development. The author has simplified the learning process by breaking down the concepts of wgpu into easy-to-understand steps. This book is ideal for beginners who want to learn the basics of Rust wgpu graphics programming and experienced developers seeking to expand their knowledge of this powerful API. What you will learn: · The fundamentals of wgpu, including setting up the development environment and creating basic graphics objects · How to use the included crate, wgpu-simplified, to streamline your coding experience · Different aspects of wgpu graphics programming, such as WGSL shaders, GPU buffers, render pipelines, render passes, and 3D transformations · Creating basic primitives with topologies like line-list, triangle-list, and triangle-strip · Crafting basic 3D shapes like cubes, spheres, cylinders, and tori Who this book is for: · Beginners looking to grasp the basics of Rust wgpu graphics programming. · Experienced developers egger to expand their wgpu knowledge. · Anyone interested in creating 3D graphics in Rust applications. Get started today and learn how to create stunning Rust graphics with wgpu!

The History of the GPU Eras and Environment

The History of the GPU   Eras and Environment
Author: Jon Peddie
Publsiher: Springer Nature
Total Pages: 355
Release: 2023-01-01
Genre: Computers
ISBN: 9783031135811

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This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.

Tribology and Fundamentals of Abrasive Machining Processes

Tribology and Fundamentals of Abrasive Machining Processes
Author: Bahman Azarhoushang,Ioan D. Marinescu,W. Brian Rowe,Boris Dimitrov,Hitoshi Ohmori
Publsiher: William Andrew
Total Pages: 772
Release: 2021-11-10
Genre: Technology & Engineering
ISBN: 9780128237786

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This new edition draws upon the fundamentals of abrasive machining processes and the science of tribology to understand, predict, and improve abrasive machining processes. Each of the main elements of the abrasive machining system is looked at alongside the tribological factors that control the efficiency and quality of the processes described. The new edition has been updated to include a variety of industrial applications. Grinding and conditioning of grinding tools are dealt with in particular detail, and solutions are proposed for many of the most commonly experienced industrial problems, such as poor accuracy, poor surface quality, rapid tool wear, vibrations, workpiece burn, and high process costs. The entire book has been rewritten and restructured, with ten completely new chapters. Other new features include: Extensive explanations of the main abrasive machining processes such as grinding (including reciprocating and creep-feed grinding, high-speed high-efficiency deep grinding, external and internal cylindrical grinding, and centerless grinding), honing, superfinishing, lapping, polishing, and finishing Discussions of the new classes of abrasives, abrasive tools, and bonding materials New case studies and troubleshooting on the most common grinding practices New coverage on grinding tool conditioning, mechanical dressing, and nonmechanical dressing processes Detailed explanations of the effects of process input parameters (such as cutting parameters, workpiece material and geometry, and abrasive tools) on process characteristics, workpiece quality, tool wear, and process parameters (such as cutting forces and temperature as well as achievable material removal rate) Updated topics regarding process fluids for abrasive machining and fluid delivery

Handbook of Burner Technologies for Industrial Furnaces

Handbook of Burner Technologies for Industrial Furnaces
Author: Joachim G. Wünning,Ambrogio Milani
Publsiher: Vulkan-Verlag GmbH
Total Pages: 225
Release: 2012-02-29
Genre: Science
ISBN: 9783802724312

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The demands made on the energy-efficiency and pollutant emissions of industrial furnaces are rising continuously and have high priority in view of the latest increases in energy prices and of the discussion of climate change for which CO2 emissions are at least partly responsible. Great importance is now attached to increasing energy-efficiency in a large range of industrial sectors, including the steel industry and companies operating heat-treatment installations. This work is intended to provide support for those persons responsible for the clean and efficient heating of industrial furnaces. The initial chapters of the Handbook of Burner Technology for Industrial Furnaces deal with the indispensable theoretical principles of combustion theory, fluid mechanics and heat transfer. Only those aspects which are of importance for burner technology are examined. The succeeding chapters then proceed on to burner technology as such, and focus on combustion-system concepts, analyze pollutant generation and reduction, and discuss the recovery of heat for use in combustion-air preheating, the most important provision for the enhancement of energy-efficiency. The "Industrial Burners" chapter outlines, with detailed examples, the essential types of industrial burners and their integration into the extremely diverse range of modern furnace-system concepts. his is then followed by chapters on standardization and legal requirements, more specialized and detailed literature, relevant research institutions, and an annex containing the relevant physical data. The book discusses the present-day state of technological development in a practically orientated manner. The reader is provided with a detailed view of all relevant principles, terms and processes in industrial combustion technology, and thus with important aids for his or her daily work. This compact-format book, with its plethora of information, is an indispensable reference source for all persons who are professionally involved in any way at all with the heating and combustion-systems of industrial furnaces.