Zune Game Development using XNA 3 0

Zune Game Development using XNA 3 0
Author: Dan Waters
Publsiher: Apress
Total Pages: 421
Release: 2010-08-03
Genre: Computers
ISBN: 9781430218623

Download Zune Game Development using XNA 3 0 Book in PDF, Epub and Kindle

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

XNA 3 0 Game Programming Recipes

XNA 3 0 Game Programming Recipes
Author: Riemer Grootjans
Publsiher: Apress
Total Pages: 663
Release: 2009-05-26
Genre: Computers
ISBN: 9781430218562

Download XNA 3 0 Game Programming Recipes Book in PDF, Epub and Kindle

Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

XNA 3 1 Game Development for Teens

XNA 3 1 Game Development for Teens
Author: Jerry Lee Ford
Publsiher: Cengage Learning
Total Pages: 284
Release: 2010-02-01
Genre: Computers
ISBN: 1435454383

Download XNA 3 1 Game Development for Teens Book in PDF, Epub and Kindle

This volume is a guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. The book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player.

XNA 3 1 Game Development for Teens

XNA 3 1 Game Development for Teens
Author: Jerry Lee Ford
Publsiher: Unknown
Total Pages: 0
Release: 2011
Genre: Computer games
ISBN: 1305491580

Download XNA 3 1 Game Development for Teens Book in PDF, Epub and Kindle

"'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page

Learning XNA 3 0

Learning XNA 3 0
Author: Aaron Reed
Publsiher: "O'Reilly Media, Inc."
Total Pages: 510
Release: 2008-11-22
Genre: Computers
ISBN: 9780596554293

Download Learning XNA 3 0 Book in PDF, Epub and Kindle

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

Microsoft XNA Game Studio 3 0 Unleashed

Microsoft XNA Game Studio 3 0 Unleashed
Author: Chad Carter
Publsiher: Unknown
Total Pages: 737
Release: 2009
Genre: Computer games
ISBN: 0768688906

Download Microsoft XNA Game Studio 3 0 Unleashed Book in PDF, Epub and Kindle

Beginning XNA 3 0 Game Programming

Beginning XNA 3 0 Game Programming
Author: Bruno Evangelista,Alexandre Santos Lobao,Riemer Grootjans,Jose ANTONIO LEAL DEFARIAS
Publsiher: Apress
Total Pages: 437
Release: 2009-05-31
Genre: Computers
ISBN: 9781430218180

Download Beginning XNA 3 0 Game Programming Book in PDF, Epub and Kindle

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

RPG Programming with XNA Game Studio 3 0

RPG Programming with XNA Game Studio 3 0
Author: Jim Perry
Publsiher: Jones & Bartlett Learning
Total Pages: 335
Release: 2009-06-19
Genre: Computers
ISBN: 9781449631505

Download RPG Programming with XNA Game Studio 3 0 Book in PDF, Epub and Kindle

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support