Great Games
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Making Great Games
Author | : Michael Thornton Wyman |
Publsiher | : CRC Press |
Total Pages | : 219 |
Release | : 2012-11-12 |
Genre | : Computers |
ISBN | : 9781136132384 |
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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Great Games Local Rules
Author | : Alexander Cooley |
Publsiher | : Unknown |
Total Pages | : 268 |
Release | : 2012 |
Genre | : Political Science |
ISBN | : 9780199812004 |
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The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.
Great Big Book of Children s Games
Author | : Derba Wise |
Publsiher | : McGraw Hill Professional |
Total Pages | : 324 |
Release | : 2003-11-10 |
Genre | : Family & Relationships |
ISBN | : 0071422463 |
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450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Great Group Games
Author | : Susan Ragsdale,Ann Saylor |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Games |
ISBN | : 1574821962 |
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Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
Out of Touch
Author | : Michelle Drouin |
Publsiher | : MIT Press |
Total Pages | : 285 |
Release | : 2023-06-06 |
Genre | : Psychology |
ISBN | : 9780262545990 |
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A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.
4 Great Games
Author | : A. L. Hosking |
Publsiher | : Unknown |
Total Pages | : 136 |
Release | : 1998 |
Genre | : Chess |
ISBN | : 0953108910 |
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Games Magazine Big Book of Games II
Author | : Ronnie Shushan |
Publsiher | : Workman Publishing |
Total Pages | : 198 |
Release | : 1988 |
Genre | : Indoor games |
ISBN | : UCSC:32106011613665 |
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From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.
Great Games for Big Activity Balls
Author | : Todd Strong,Bernie DeKoven |
Publsiher | : Human Kinetics Publishers |
Total Pages | : 225 |
Release | : 2009-11-01 |
Genre | : Sports & Recreation |
ISBN | : 0736074813 |
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Add more fun, excitement, and variety to your physical education class or youth program with big activity balls. This book is ideal for anyone who works with kids and provides them with a variety of cooperative games, water games, and modified classic games.